All of which are useful, but in different ways. That could be high plateau edges, very steep slopes or excessively undulating terrain punctuated with ( ocally) steep ridges/valleys. For what you want, ideally look for clumps of red asterisks (steepest slopes/cliffs) or at least as many higher/redder numbers as you can. Interpretting the displays you already have is (within a degree of subtlty that shouldn't matter too much) not so hard if you have a mind to establish a mental image. ![]() Social relations: I'd suggest trying to explain it in terms she'd be familiar with: if she follows TV series and cares about whether X died, you might try to explain that McDotMatrixMan is an important character in this game's evolving story.Ī more insidious approach would be to try to introduce her to DF using tile sets so it is more approachable, but that hinges on her being among those who might be interested in DF.įinally, DF will wait patiently for you, but she might tire of you if not given appropriate attention. You may be interested in modifying the pre embark features to your liking using the Region Manipulator DFHack script: Unless you want to go into adventure mode to look at things pre embark, you'll have to do with the info available, which is the mid level tile info (what you see pre embark). It's generated from RNG seeds when you embark, and it's also generated and destroyed dynamically as you move about in adventure mode. The in game tile level (2 meter tiles) doesn't exist pre embark. does anyone have any hints as to what to tell your girlfriend when she wonders why you spend so much time staring at numbers and letters and arcane symbols of mystical whatever scroll around on the screen for hours on end? Going without dinner or sleep or occasionally even sometimes sex just so you can see if your latest dwarvishly over engineered goblin mangler machine(which to her is just an indecipherable mass of symbols and sprites) works like some twisted game of Mouse Trap? She just DOESN'T UNDERSTAND why I am so upset that Urist McDotMatrixMan just changed colors and stopped moving. but is there an article or link someone can point me to that describes these maps in some detail and how to properly use them to find specific terrain features one is intereated in colonizing? What if I wanted to colonize the highest peak in the world? How do I find it? or colonizing a grand canyon style valley? I know DF creates highly detailed elevation maps and the graphics only provide the roughest of representation of the true granularity within the terrain, but visualizing it all in my head from the blurry blocks and numbers of the pre-embark screen is not working for me.Īlso. ![]() I have a rough idea of how to use the two together to find sharp cliff faces and peaks, large canyons, etc. Does the elevation map represent and actual image of the terrain map I will find within my embark square? because I don't think it works that way. ![]() I like building my fortresses tactically and like to carve the entrances into a heavily fortified peak far above the tree tops and then carving away the natural ramps over time then smooth and engrave the face of the peak down a few z-levels thereby forcing gobbos to make a long and laborious climb up to a death trap fortification packed full of marksdwarves sitting on the very top of the peak guarding the drawbridge below.īut finding peaks like this is difficult for me as I'm having a hard time truly understanding and using the elevation and cliff map modes in the pre-embark map screen. ![]() Ideally I'd like to look for tall, sharp, isolated peaks dominating a lower wooded plain. I've been trying to make sense of the elevation and cliff maps and how they relate to each other in order to find decent terrains to embark onto.
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